Dev Log 5 - Team 5


Dev Log 5 - Team 5

18 / 6 / 2024

Michael Poulos, Theo Huang, Nehchal Kalsi, Kevin Le, June Oh, Noah S, Henry Bezerra, Ethan Micallef, Griffin Hook

What have we done so far?

A few weeks in, our game is starting to take shape and we got a more playable and accurate demo level. With that, this week was mostly about fixing little bugs and polishing our existing mechanics. 

On the programming side, we improved the following aspects:

Shock

  • Tweaked the charge loss constant to fit our new and longer carpet climbs better
  • Removed all ground layers on the carpet walls to prevent infinite jumping while climbing
  • Turned the charge effect radius invisible when not in use. 

Game Over / Play

  • Our game over and play screens were redirecting our players to the old demo level, so we fixed this issue.
  • Small font size change. 

Slithering

  • We fixed the bug where the screen froze sometimes when the sock entered the slithering mode.

What are our next steps?

Our design team is working hard to bring new assets and level features to life! Expect to see cool use of our shock ability and more interesting wall climbs in the future levels. 

What are important discoveries we’ve made along the way?

It was both interesting and a bit frustrating to see the number of little bugs that went unnoticed until the demo day. We should test each new feature more thoroughly before adding it to our main level. This could be in the form of reviewing the code changes carefully or simply testing out the new build in a separate branch before merging them to our main branch. 

Get Sock Quest

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